Continuous Discovery
An ongoing process of learning about user needs and validating assumptions through continuous research and experimentation.
An ongoing process of learning about user needs and validating assumptions through continuous research and experimentation.
A prompt or cue that initiates a behavior or response, often used in behavior design to encourage specific actions.
Modifications or additions to a system that encourage specific user behaviors.
A design principle that suggests interfaces should minimize the need for users to recall information from memory, instead providing cues to aid recognition.
A guided, interactive overlay that introduces users to features or tasks within an application.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
Interaction Design (IxD) focuses on creating engaging interfaces with well-thought-out behaviors.
Replacing one UI component with another, often used in adaptive or dynamic interfaces.
A strategy where engaging, preferred activities are used to motivate users to complete less engaging, necessary tasks.