Integrated Behavior Model
A framework that combines multiple theories to explain and predict behavior, focusing on intention, knowledge, skills, environmental constraints, and habits.
A framework that combines multiple theories to explain and predict behavior, focusing on intention, knowledge, skills, environmental constraints, and habits.
A cognitive bias where individuals overestimate how well their thoughts, feelings, and emotions are understood by others.
An approach where designers and non-designers work together throughout the design process to create user-centric solutions.
A dark pattern where availability is falsely limited to pressure users into making a purchase.
A type of usability testing conducted at the end of the design process to evaluate the effectiveness and overall user experience.
A research method in which participants interact with a series of potential product concepts in quick succession, providing rapid feedback on multiple ideas.
A cognitive architecture model that explains how humans can learn and adapt to new tasks.
The ability to intuitively understand what makes a product successful, including market needs, user experience, and competitive landscape.
A Gestalt principle stating that people will perceive and interpret ambiguous or complex images as the simplest form(s) possible.