Choice Paralysis
A situation in which an individual is unable to make a decision due to the overwhelming number of options available.
A situation in which an individual is unable to make a decision due to the overwhelming number of options available.
An economic theory that explains why some necessities, such as water, are less expensive than non-essentials, like diamonds, despite their greater utility.
Anchoring (also known as Focalism) is a cognitive bias where individuals rely heavily on the first piece of information (the "anchor") when making decisions.
A design strategy that prioritizes the mobile user experience by designing for mobile devices first before scaling up to larger screens.
The ability of a UI component to adjust its appearance and behavior based on different contexts or devices.
A psychological phenomenon where individuals are perceived as more likable if they make a mistake, provided they are generally competent.
A usability testing method where users interact with a system they believe to be autonomous, but which is actually operated by a human.
Decision-making strategies that use simple heuristics to make quick, efficient, and satisfactory choices with limited information.
Specific roles assigned to HTML elements to define their purpose and behavior in an accessible manner.