MVE
Minimum Viable Experience (MVE) is the simplest version of a product that delivers a complete and satisfying user experience while meeting core user needs.
Minimum Viable Experience (MVE) is the simplest version of a product that delivers a complete and satisfying user experience while meeting core user needs.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
The percentage of users who continue to use a product or service over a specified period, indicating user loyalty and engagement.
Needs and expectations that are not explicitly stated by users but are inferred from their behavior and context.
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.
A mental shortcut where current emotions influence decisions, often bypassing logic and reasoning.
A theoretical framework in economics that assumes individuals act rationally and seek to maximize utility, used to predict economic behavior and outcomes.
The process of designing intuitive navigation systems within a digital product that help users easily understand their current location, navigate to desired destinations, and efficiently complete tasks.
Measurements that track the effectiveness of each stage of the funnel, such as conversion rates and drop-off points.