Similarity
A Gestalt principle that states that objects that are similar in appearance are perceived as being more related than objects that are dissimilar.
A Gestalt principle that states that objects that are similar in appearance are perceived as being more related than objects that are dissimilar.
The change in opinions or behavior that occurs when individuals conform to the information provided by others.
A practice of performing testing activities in the production environment to monitor and validate the behavior and performance of software in real-world conditions.
A memory aid that helps individuals recall information through associations, patterns, or acronyms.
The quality of being uniform and coherent across different elements and touchpoints in design.
A psychological perspective that emphasizes the study of the whole person and the uniqueness of each individual, focusing on concepts such as self-actualization and personal growth.
Easy, Attractive, Social, and Timely (EAST) is a behavioral insights framework used to influence behavior.
Computer programs designed to simulate conversation with human users, especially over the internet.
The perceived and actual properties of an object that determine how it could be used.