Priming
A psychological effect where exposure to one stimulus influences the response to a subsequent stimulus, without conscious guidance or intention.
A psychological effect where exposure to one stimulus influences the response to a subsequent stimulus, without conscious guidance or intention.
The area within which a user can interact with an element, designed to be large enough for easy tapping.
Minimum Viable Feature (MVF) is the smallest possible version of a feature that delivers value to users and allows for meaningful feedback collection.
Environmental signals that influence behavior and decision-making, such as signage, prompts, or notifications.
The design of environments in which people make decisions, influencing their choices and behaviors.
A decision-making strategy where individuals are prompted to make a choice rather than defaulting to a pre-set option.
The mistaken belief that a person who has experienced success in a random event has a higher probability of further success in additional attempts.
The practice of organizing the context in which people make decisions to influence the outcomes, often used to nudge users towards certain behaviors.
A cognitive bias where individuals interpret others' behaviors as having hostile intent, even when the behavior is ambiguous or benign.