Nielsen’s Heuristics
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
A dark pattern where the user is tricked into publicly sharing more information about themselves than they intended.
A parameter that controls the randomness of AI-generated text, affecting creativity and coherence.
A cognitive bias where people disproportionately prefer smaller, immediate rewards over larger, later rewards.
A set of cognitive processes that include working memory, flexible thinking, and self-control, crucial for planning, decision-making, and behavior regulation.
A technique used in software development to enable or disable features in a production environment without deploying new code, allowing for controlled feature rollouts.
An experimental design where subjects are paired based on certain characteristics, and then one is assigned to the treatment and the other to the control group.
A statistical rule stating that nearly all values in a normal distribution (99.7%) lie within three standard deviations (sigma) of the mean.
A theory of motivation that emphasizes the importance of autonomy, competence, and relatedness in fostering intrinsic motivation and psychological well-being.