Design Thinking
A user-centered approach to problem-solving that involves empathy, ideation, prototyping, and testing.
A user-centered approach to problem-solving that involves empathy, ideation, prototyping, and testing.
A research method where participants take photographs of their activities, environments, or interactions to provide insights into their behaviors and experiences.
A cognitive bias where individuals overestimate how well their thoughts, feelings, and emotions are understood by others.
A cognitive bias where people rely too heavily on their own perspective and experiences when making decisions.
The ability to recognize, understand, and manage one's own emotions and the emotions of others.
A design philosophy that considers the diverse needs and abilities of all users, aiming to create products that are accessible to everyone.
The study of structures of consciousness as experienced from the first-person point of view.