User Research
The process of understanding user behaviors, needs, and motivations through various qualitative and quantitative methods.
The process of understanding user behaviors, needs, and motivations through various qualitative and quantitative methods.
The process of evaluating a product by testing it with real users to gather feedback and identify usability issues.
The path taken by a user to complete a task on a website or application, including all the steps and interactions along the way.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.
Information provided by users about their experience with a product, used to inform improvements and adjustments.
A motivational theory suggesting that individuals are motivated to act based on the expected outcomes of their actions and the attractiveness of those outcomes.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
Minimum Viable Experience (MVE) is the simplest version of a product that delivers a complete and satisfying user experience while meeting core user needs.
A principle stating that users spend most of their time on other websites and prefer your site to work the same way as all the other sites they already know.