Obstruction
A dark pattern where a process is made more difficult than it needs to be to discourage certain behavior.
A dark pattern where a process is made more difficult than it needs to be to discourage certain behavior.
The practice of designing products that evoke specific emotional responses to enhance user experience and engagement.
A testing phase where a product is released to a limited audience outside the development team to identify issues and gather feedback before the final release.
A dark pattern where options that benefit the service provider are pre-selected for the user.
User Acceptance Testing (UAT) is the final phase of the software testing process where actual users test the software to ensure it meets their requirements.
The process of tailoring a product or experience to meet the individual needs and preferences of users.
A fictional character created to represent a user type that might use a site, brand, or product in a similar way, guiding design decisions.
The process of creating representations of how users will interact with a system, including the flow of interactions and the overall experience.
A user research technique where participants organize information into categories to inform information architecture and design.