Haptic Feedback
The use of touch sensations to communicate information to users, often through vibrations or other tactile responses in devices.
The use of touch sensations to communicate information to users, often through vibrations or other tactile responses in devices.
The ease with which users can find new features or content within a product.
The ability to understand and share the feelings of customers, crucial for creating user-centered designs and experiences.
A cognitive bias where people judge an experience largely based on how they felt at its peak (most intense point) and its end, rather than the total sum of the experience.
Ensuring that user experiences are consistent across different platforms, such as web, mobile, and desktop.
Modifications or additions to a system that encourage specific user behaviors.
Interfaces that use multiple forms of interaction, such as visual, auditory, and tactile, to enhance user experience and accessibility.
The parts of a service or product that are visible to and interact with the user, as opposed to the backstage operations.
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.