Persuasion Architecture
A strategic framework that designs user experiences to guide behavior and decisions towards desired outcomes.
A strategic framework that designs user experiences to guide behavior and decisions towards desired outcomes.
An informal usability testing method where random passersby are asked to try out a product or feature and provide feedback.
UI patterns that excessively demand user attention, often interrupting the user experience.
A quick and cost-effective usability testing method where feedback is gathered from users in informal settings, often in public places.
A research method used to determine how desirable a product or feature is to potential users.
The effort required for users to complete a task or interaction within a system.
A research method in which participants interact with a series of potential product concepts in quick succession, providing rapid feedback on multiple ideas.
Minimum Viable Feature (MVF) is the smallest possible version of a feature that delivers value to users and allows for meaningful feedback collection.
An action in a user interface that, once performed, cannot be undone and typically involves deleting or removing content.