Destructive Action
An action in a user interface that, once performed, cannot be undone and typically involves deleting or removing content.
An action in a user interface that, once performed, cannot be undone and typically involves deleting or removing content.
User Acceptance Testing (UAT) is the final phase of the software testing process where actual users test the software to ensure it meets their requirements.
Interaction Design (IxD) focuses on creating engaging interfaces with well-thought-out behaviors.
A type of usability testing conducted during the design process to identify issues and improve the design iteratively.
The tendency for people to overestimate their ability to control events.
A cognitive bias that causes people to attribute their own actions to situational factors while attributing others' actions to their character.
The process of evaluating the impact and success of a feature after its release, based on predefined metrics and user feedback.
A cognitive bias where individuals' expectations influence their perceptions and judgments.
The practice of quickly testing and iterating on ideas to validate assumptions and learn from user feedback in a short time frame.