Implicit Requirements
Needs and expectations that are not explicitly stated by users but are inferred from their behavior and context.
Needs and expectations that are not explicitly stated by users but are inferred from their behavior and context.
A usability test where users are shown a design for 5 seconds to measure recall and initial reactions.
The tendency to overestimate the duration or intensity of the emotional impact of future events.
The perceived affordance of an element to be clickable, indicating that it can be interacted with.
A reading pattern where users focus on individual elements or "spots" of interest on a page, rather than following a linear path.
A principle that states the time it takes to make a decision increases with the number and complexity of choices available.
The area within which a user can interact with an element, designed to be large enough for easy tapping.
The practice of organizing the context in which people make decisions to influence the outcomes, often used to nudge users towards certain behaviors.
The arrangement of information in a way that prioritizes the most important content, guiding users through the information in a logical order.