System One
A mode of thinking, derived from Dual Process Theory, that is fast, automatic, and intuitive, often relying on heuristics and immediate impressions.
A mode of thinking, derived from Dual Process Theory, that is fast, automatic, and intuitive, often relying on heuristics and immediate impressions.
Easy, Attractive, Social, and Timely (EAST) is a behavioral insights framework used to influence behavior.
A theory that describes how individuals pursue goals using either a promotion focus (seeking gains) or a prevention focus (avoiding losses).
A cognitive bias where people favor members of their own group over those in other groups.
A cognitive bias where people judge an experience largely based on how they felt at its peak (most intense point) and its end, rather than the total sum of the experience.
The change in opinions or behavior that occurs when individuals conform to the information provided by others.
The process of making a new feature available to users, often involving coordination between development, marketing, and support teams.
Research conducted to assess the effectiveness, usability, and impact of a design or product.
A cognitive bias where people's decisions are influenced by how information is presented rather than just the information itself.