Decision Architecture
The design of environments in which people make decisions, influencing their choices and behaviors.
The design of environments in which people make decisions, influencing their choices and behaviors.
The way information is presented to users, which can significantly influence their decisions and perceptions.
A Gestalt principle that describes the tendency of the human visual system to perceive lines or patterns that follow a smooth, continuous path rather than a disjointed or abrupt one.
Design strategies aimed at preventing user errors before they occur.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
A design principle that involves using relative size to indicate the importance of elements, creating visual hierarchy and focus.
A state of overthinking and indecision that prevents making a choice, often due to too many options or uncertainty.
Happiness, Engagement, Adoption, Retention, and Task (HEART) is a framework used to measure and improve user experience success.
A reading pattern where users scan a page in horizontal stripes, focusing on headings and subheadings.