SCAMPER
Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse (SCAMPER) is a creative thinking technique that encourages innovation in a product or process.
Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse (SCAMPER) is a creative thinking technique that encourages innovation in a product or process.
An interdisciplinary field that uses scientific methods, processes, algorithms and systems to extract knowledge and insights from structured and unstructured data.
The level of sophistication and integration of design practices within an organization's processes and culture.
The spread and pattern of data values in a dataset, often visualized through graphs or statistical measures.
A type of artificial intelligence that enables systems to learn from data and improve over time without being explicitly programmed.
A comprehensive analysis of a website to assess its performance in search engine rankings and identify areas for improvement.
Lifetime Value (LTV) is a metric that estimates the total revenue a business can expect from a single customer account throughout their relationship.
The process of determining which tasks should be performed by humans and which by machines in a system.
The accumulated consequences of poor design decisions, which can hinder future development and usability.