Feedback Loop
A system where outputs are fed back into the process as inputs, allowing for continuous improvement based on user responses.
A system where outputs are fed back into the process as inputs, allowing for continuous improvement based on user responses.
An informal usability testing method where random passersby are asked to try out a product or feature and provide feedback.
A research method in which participants interact with a series of potential product concepts in quick succession, providing rapid feedback on multiple ideas.
A model predicting the speed-accuracy trade-off in pointing tasks when using devices like a mouse, important for user interface design.
The perception of objects as unchanging despite changes in sensory input, such as changes in lighting, distance, or angle.
A usability testing method where users interact with a system they believe to be autonomous, but which is actually operated by a human.
A demonstration of the new features and functionalities of a product release, typically used to showcase progress and gather feedback before the official launch.
The capability of a system to continue operating properly in the event of the failure of some of its components, ensuring that user experience is not significantly affected by errors or issues, similar to Postel's Law.
A method used in AI and machine learning to ensure prompts and inputs are designed to produce the desired outcomes.