Roach Motel
A dark pattern where it's easy to get into a situation but hard to get out of it, such as signing up for a service but finding it difficult to cancel.
A dark pattern where it's easy to get into a situation but hard to get out of it, such as signing up for a service but finding it difficult to cancel.
A design concept where digital interfaces incorporate elements that resemble their real-world counterparts to make them more intuitive and familiar to users.
A technique that visualizes the process users go through to achieve a goal with a product or service.
A design technique that overrides the default scrolling behavior, often to create a more controlled or immersive experience.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
A pop-up dialog that appears when a user attempts to leave a page or application, which can be used to prevent loss of progress or data, or to confirm user intent.
A design principle that states the design of a product or interface should primarily serve its intended purpose or functionality.
The study of how humans interact with systems and products, focusing on improving usability and performance.
The psychological phenomenon where humorous content is more easily remembered and perceived positively by users.