Captology
The study of computers as persuasive technologies, focusing on how they can change attitudes or behaviors.
The study of computers as persuasive technologies, focusing on how they can change attitudes or behaviors.
A design technique that involves showing only essential information initially, revealing additional details as needed to prevent information overload.
The ability to recognize, understand, and manage one's own emotions and the emotions of others.
The path taken by a user to complete a task on a website or application, including all the steps and interactions along the way.
The effort required for users to complete a task or interaction within a system.
The degree to which users feel they have control over their actions and decisions when interacting with a product or system.
The process of evaluating a product by testing it with real users to gather feedback and identify usability issues.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.
Fundamental guidelines that inform and shape the design process, ensuring consistency, usability, and effectiveness in product creation.