Recognition Over Recall
A design principle that suggests interfaces should minimize the need for users to recall information from memory, instead providing cues to aid recognition.
A design principle that suggests interfaces should minimize the need for users to recall information from memory, instead providing cues to aid recognition.
A dark pattern where questions are worded in a way that tricks the user into giving an answer they didn't intend.
Visual cues or instructions integrated into an interface to guide users on how to use certain features or functionalities.
Software agents that can perform tasks or services for an individual based on verbal commands.
The practice of designing products that evoke specific emotional responses to enhance user experience and engagement.
The ease with which users can find new features or content within a product.
User Acceptance Testing (UAT) is the final phase of the software testing process where actual users test the software to ensure it meets their requirements.
The tendency for people's perception to be affected by their recurring thoughts at the time.
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.