System Two
A mode of thinking, derived from Dual Process Theory, that is slow, deliberate, and analytical, requiring more cognitive effort and conscious reasoning.
A mode of thinking, derived from Dual Process Theory, that is slow, deliberate, and analytical, requiring more cognitive effort and conscious reasoning.
A cognitive bias where people attribute greater value to outcomes that required significant effort to achieve.
A design strategy that prioritizes the mobile user experience by designing for mobile devices first before scaling up to larger screens.
A common pattern of eye movement where users scan web content in an "F" shape, focusing on the top and left side of the page.
Responsive Web Design (RWD) is an approach to web design that makes web pages render well on a variety of devices and window or screen sizes.
A Gestalt principle suggesting that elements are perceived as a single unit or group if they share an organizing visual cue like bullet points, or connecting lines.
The theory that people adjust their behavior in response to the perceived level of risk, often taking more risks when they feel more protected.
Information Visualization (InfoVis) is the study and practice of visual representations of abstract data to reinforce human cognition.
A Gestalt principle that states that objects that are similar in appearance are perceived as being more related than objects that are dissimilar.