Interactive Design
The design of interactive digital products, environments, systems, and services.
The design of interactive digital products, environments, systems, and services.
A Gestalt principle that describes the tendency of the human visual system to perceive lines or patterns that follow a smooth, continuous path rather than a disjointed or abrupt one.
A Gestalt principle that states that objects that are similar in appearance are perceived as being more related than objects that are dissimilar.
A design principle that involves using relative size to indicate the importance of elements, creating visual hierarchy and focus.
The process of applying a consistent style, motif, or brand identity across a piece of work, design, or user experience to create coherence and enhance the overall aesthetic.
The actual width of a screen, typically measured in inches or millimeters, impacting the layout and design of user interfaces.
A design principle that involves repeating elements to create consistency and unity, making the design more cohesive and understandable.
A design principle that states that contrasting elements (such as color, shape, size) can be used to draw attention and create visual interest.
A specific form of banner blindness where users ignore content placed in the right-hand rail of a web page.