Inclusive Design
A design philosophy that considers the diverse needs and abilities of all users, aiming to create products that are accessible to everyone.
A design philosophy that considers the diverse needs and abilities of all users, aiming to create products that are accessible to everyone.
An informal usability testing method where random passersby are asked to try out a product or feature and provide feedback.
A technology and research method that measures where and how long a person looks at various areas on a screen or interface.
Software agents that can perform tasks or services for an individual based on verbal commands.
The mistaken belief that a person who has experienced success in a random event has a higher probability of further success in additional attempts.
Environmental signals that influence behavior and decision-making, such as signage, prompts, or notifications.
A cognitive bias where individuals interpret others' behaviors as having hostile intent, even when the behavior is ambiguous or benign.
The discrepancy between what people intend to do and what they actually do.
The process of maintaining, updating, and improving a product or system after its initial deployment to ensure its continued functionality, performance, and relevance to users.