Chatbots
Computer programs designed to simulate conversation with human users, especially over the internet.
Computer programs designed to simulate conversation with human users, especially over the internet.
Elements in a design that draw the viewer's attention and create a visual hierarchy.
Numeronym for the word "Multilingualization" (M + 17 letters + N), enabling a product or system to support multiple languages, allowing users to switch between languages as needed.
The practice of quickly testing and iterating on ideas to validate assumptions and learn from user feedback in a short time frame.
The perception of a relationship between two variables when no such relationship exists.
A phenomenon where individuals' preferences between options change when the options are presented in different ways or contexts.
A cognitive bias where individuals overestimate the accuracy of their judgments, especially when they have a lot of information.
A mode of thinking, derived from Dual Process Theory, that is fast, automatic, and intuitive, often relying on heuristics and immediate impressions.
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.