Bizarreness Effect
A cognitive bias where bizarre or unusual information is better remembered than common information.
A cognitive bias where bizarre or unusual information is better remembered than common information.
A pricing strategy where a high-priced option is introduced first to set a reference point, making other options seem more attractive in comparison.
Explainable AI (XAI) are AI systems that provide clear and understandable explanations for their decisions and actions.
An experimental design where different groups of participants are exposed to different conditions, allowing for comparison between groups.
Interactive Voice Response (IVR) is an automated telephony system that interacts with callers, gathers information, and routes calls to the appropriate recipient.
A behavioral economics model that explains decision-making as a conflict between a present-oriented "doer" and a future-oriented "planner".
The process of comparing design metrics to historical performance, competitive standards, or industry best practices to identify areas for improvement.
A unit of measure used in Agile project management to estimate the relative effort required to complete a user story or task.
A theory that suggests the depth of processing (shallow to deep) affects how well information is remembered.