Flexibility-Usability Tradeoff
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.
A method for organizing information based on five categories: category, time, location, alphabet, and continuum.
The compromises made between different design options, balancing various factors like usability, aesthetics, and functionality.
Model-View-Controller (MVC) is an architectural pattern that separates an application into three main logical components: the Model (data), the View (user interface), and the Controller (processes that handle input).
A search method that seeks to improve search accuracy by understanding the contextual meaning of terms in a query rather than just matching keywords.
Search Engine Results Page (SERP) is the page displayed by a search engine in response to a user's query.
Ensuring that color choices in design are inclusive and usable by people with color vision deficiencies.
The process of combining multiple products or product lines into a single offering to streamline operations and reduce complexity.
A parameter that controls the randomness of AI-generated text, affecting creativity and coherence.