Interaction Cost
The effort required for users to complete a task or interaction within a system.
The effort required for users to complete a task or interaction within a system.
The practice of linking one page of a website to another page on the same website, improving navigation, user experience, and SEO.
The theory that users search for information in a manner similar to animals foraging for food, aiming to maximize value while minimizing effort.
A prompt or cue that initiates a behavior or response, often used in behavior design to encourage specific actions.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
The tendency to perceive and interpret information based on prior experiences and expectations, influencing how different users perceive design differently.
A guided, interactive overlay that introduces users to features or tasks within an application.
The arrangement of information in a way that prioritizes the most important content, guiding users through the information in a logical order.
The risk that users will find the product difficult or confusing to use, preventing them from effectively utilizing its features.