Design Tradeoffs
The compromises made between different design options, balancing various factors like usability, aesthetics, and functionality.
The compromises made between different design options, balancing various factors like usability, aesthetics, and functionality.
A cognitive bias where people attribute group behavior to the characteristics of the group members rather than the situation.
A stimulus that gains reinforcing properties through association with a primary reinforcer, such as money or tokens, which are associated with basic needs.
A Gestalt principle stating that elements moving in the same direction are perceived as a group or a single entity.
The ability to influence others' behavior by offering positive incentives or rewards, commonly used in organizational and social contexts.
The extent to which a measure represents all facets of a given construct, ensuring the content covers all relevant aspects.
A design principle that suggests a pattern for how people read a webpage, dividing it into four quadrants and emphasizing the importance of the top-left and bottom-right areas.
Knowledge Organization System (KOS) refers to a structured framework for organizing, managing, and retrieving information within a specific domain or across multiple domains.
A phenomenon where people better understand and remember information when it is presented visually.