Cognitive Walkthrough
A usability evaluation method where evaluators walk through tasks to identify potential user difficulties.
A usability evaluation method where evaluators walk through tasks to identify potential user difficulties.
A systematic process for determining and addressing needs or gaps between current conditions and desired outcomes.
Narrative descriptions of how users might interact with a product or system to achieve specific goals, used to inform design and development.
The process of enabling users to take control of their interactions with a product or system, enhancing their confidence and satisfaction.
A framework inspired by Maslow's Hierarchy of Needs, applied to user experience design, prioritizing basic functionality and reliability before enhancing usability and delight.
Research focused on understanding and improving information architecture (IA), ensuring that information is logically and intuitively organized for users.
The application of behavioral science principles to improve the design and usability of digital products, focusing on user behavior and interactions.
A research method that focuses on understanding phenomena through in-depth exploration of human behavior, opinions, and experiences, often using interviews or observations.
Research conducted to assess the effectiveness, usability, and impact of a design or product.