Trick Questions
A dark pattern where questions are worded in a way that tricks the user into giving an answer they didn't intend.
A dark pattern where questions are worded in a way that tricks the user into giving an answer they didn't intend.
A technology and research method that measures where and how long a person looks at various areas on a screen or interface.
Qualitative data that provides insights into the context and human aspects behind quantitative data.
Jobs-To-Be-Done (JTBD) is a framework that focuses on understanding the tasks users are trying to accomplish with a product, emphasizing their goals and motivations over product features.
Interaction Design (IxD) focuses on creating engaging interfaces with well-thought-out behaviors.
The tendency for people's perception to be affected by their recurring thoughts at the time.
The risk that users will find the product difficult or confusing to use, preventing them from effectively utilizing its features.
A strategy where engaging, preferred activities are used to motivate users to complete less engaging, necessary tasks.
A cognitive bias where the perception of one positive trait influences the perception of other unrelated traits.