Extinction Burst
A temporary increase in the frequency and intensity of a behavior when reinforcement is first removed.
A temporary increase in the frequency and intensity of a behavior when reinforcement is first removed.
The study of the principles that govern human behavior, including how people respond to stimuli and learn from their environment.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.
The process of enabling users to take control of their interactions with a product or system, enhancing their confidence and satisfaction.
Information provided by users about their experience with a product, used to inform improvements and adjustments.
Design patterns that adapt to different screen sizes and devices, ensuring a consistent user experience.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
Minimum Viable Experience (MVE) is the simplest version of a product that delivers a complete and satisfying user experience while meeting core user needs.
The concept of providing flexible and adaptive user interactions based on user input and behavior.