Usability
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
The degree to which a product or system can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
The process of testing and evaluating a design to ensure it meets user needs and business goals before final implementation.
Human-Centered Design (HCD) is an approach to problem-solving that involves the human perspective in all steps of the process.
A method of creating and testing user interfaces using hand-drawn sketches and mockups on paper.
A usability evaluation method where evaluators walk through tasks to identify potential user difficulties.
An environment that replicates the production environment, used for final testing before deployment.
The process of creating an early model of a product to test and validate ideas, features, and design choices before full-scale production.
The process of understanding user behaviors, needs, and motivations through various qualitative and quantitative methods.
A usability test where users are shown a design for 5 seconds to measure recall and initial reactions.