Roach Motel
A dark pattern where it's easy to get into a situation but hard to get out of it, such as signing up for a service but finding it difficult to cancel.
A dark pattern where it's easy to get into a situation but hard to get out of it, such as signing up for a service but finding it difficult to cancel.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
An approach where designers and non-designers work together throughout the design process to create user-centric solutions.
The practice of designing products, services, and environments with a focus on the overall user experience.
Managing product development with a focus on understanding and influencing user behavior through behavioral science principles.
A dark pattern where the design focuses the user's attention on one thing to distract them from another.
A dark pattern where users are forced to sign up for an account to complete a basic task.
A dark pattern where the user is required to do something in order to access certain functionality or information.
A dark pattern where the user interface is manipulated in a way that prioritizes certain actions over others to benefit the company.