Reification
A key aspect of Gestalt psychology describing the mind's ability to fill in gaps to create a whole object from incomplete elements.
A key aspect of Gestalt psychology describing the mind's ability to fill in gaps to create a whole object from incomplete elements.
A simple description of a feature from the perspective of the user, typically used in Agile development to capture requirements and guide development.
The ability of users to influence the behavior and outcomes of a system or product, allowing them to interact with it according to their preferences.
A user-centered approach to problem-solving that involves empathy, ideation, prototyping, and testing.
A design approach that predicts user needs and actions to deliver proactive and personalized experiences.
The concept of providing flexible and adaptive user interactions based on user input and behavior.
A cognitive bias where people judge harmful actions as worse, or less moral, than equally harmful omissions (inactions).
A dark pattern where users are unknowingly signed up for a recurring subscription.
Research aimed at exploring and identifying new opportunities, needs, and ideas to inform the design process.