Anthropomorphism
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.
The attribution of human traits, emotions, or intentions to non-human entities, often used in design to make interfaces more relatable and engaging.
A cognitive bias where a person's subjective confidence in their judgments is greater than their objective accuracy.
Numeronym for the word "Multilingualization" (M + 17 letters + N), enabling a product or system to support multiple languages, allowing users to switch between languages as needed.
Location, Alphabet, Time, Category, and Hierarchy (LATCH) is a framework for categorizing information.
The degree to which a product's elements are consistent with each other.
A usability technique used to evaluate the findability and labeling of topics in a website's structure by having participants find specific items in a simplified text version of the site.
A practice of performing testing activities in the production environment to monitor and validate the behavior and performance of software in real-world conditions.
The process of designing, developing, and managing tools and techniques for measuring performance and collecting data.
A cohesive system of visual and interaction design principles and guidelines that ensure consistency and coherence across a product or brand's interfaces and experiences.