Marking Pattern
A reading pattern where users quickly scan for specific markers or keywords within the content.
A reading pattern where users quickly scan for specific markers or keywords within the content.
Design patterns that adapt to different screen sizes and devices, ensuring a consistent user experience.
Walk the Wall (WTW) is a practice where team members physically move along a wall displaying their project's progress, discussing and updating tasks.
An activity during a design audit where printed screens representing customer journeys are reviewed collaboratively with stakeholders to assess design quality and identify areas for improvement.
The minimum difference in stimulus intensity that a person can detect, also known as the just noticeable difference (JND).
Quantitative data that provides broad, numerical insights but often lacks the contextual depth that thick data provides.
A design concept where digital interfaces incorporate elements that resemble their real-world counterparts to make them more intuitive and familiar to users.
Fundamental guidelines that inform and shape the design process, ensuring consistency, usability, and effectiveness in product creation.
The organization of content in a way that prioritizes and structures information according to its importance.