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A usability test to see what impression users get within the first 10 seconds of interacting with a product or page.
A methodology for building software-as-a-service apps that emphasizes best practices for development, deployment, and scalability.
3-Tiered Architecture is a software design pattern that separates an application into three layers: presentation, logic, and data.
A comprehensive view of a customer that includes data from all interactions and touchpoints across the customer journey.
The four key elements of marketing: Product, Price, Place, and Promotion, used to develop marketing strategies.
A problem-solving method that involves asking "why" five times to identify the root cause of a problem.
A usability test where users are shown a design for 5 seconds to measure recall and initial reactions.
Characteristics of big data defined as Volume, Velocity, Variety, Veracity, and Value.
A Lean methodology concept identifying seven types of waste in processes to improve efficiency.
A principle stating that 80% of effects come from 20% of causes, often used to prioritize tasks and identify key areas of focus.
A method of testing two identical versions of a webpage or app to ensure the accuracy of the testing tool.
A method of comparing two versions of a webpage or app to see which performs better in terms of user engagement or conversions.
Numeronym for the word "Accessibility" (A + 11 letters + Y), designing for ease of use by all people, ensuring equal access to those with disabilities.
Acquisition, Activation, Retention, Referral, and Revenue (AARRR) is a metrics framework for assessing user engagement and business performance.
The percentage of users who start but do not complete a desired action, such as completing a form or purchasing a product.
The concept in web design referring to the portion of a webpage that is visible without scrolling, with content placed above the fold being more immediately visible.
Specific conditions that must be met for a product or feature to be considered complete and satisfactory.
A type of testing conducted to determine if the requirements of a specification are met, often the final step before delivery to the customer.
The design of products, devices, services, or environments for people with disabilities or specific needs.
A model predicting the speed-accuracy trade-off in pointing tasks when using devices like a mouse, important for user interface design.
A tool used to prioritize tasks based on their impact and effort, helping to focus on high-value activities.
The percentage of users who take a specific action that signifies they are engaging with a product or service.
A decision-making strategy where individuals are prompted to make a choice rather than defaulting to a pre-set option.
A dark pattern where users' activities are tracked without their explicit consent or knowledge.
A cognitive bias that causes people to attribute their own actions to situational factors while attributing others' actions to their character.
AI systems that can dynamically adjust their behavior based on new data or changes in the environment.
User interfaces that change in response to user behavior or preferences to improve usability and efficiency.
An organizational structure that emphasizes flexibility, employee initiative, and decentralized decision-making.
A tool used in education to help learners organize and structure new information before learning it in detail.
A marketing strategy that leverages satisfied customers to promote products through word-of-mouth and personal endorsements.
The study of the nature of beauty, art, and taste and the creation and appreciation of beauty.
The phenomenon where users perceive aesthetically pleasing designs as more usable, regardless of the actual usability.
A mental shortcut where current emotions influence decisions, often bypassing logic and reasoning.
The emotional attachment an employee feels toward their organization, which influences their desire to stay.
The process of predicting how one will feel in the future, which often involves biases and inaccuracies.
A marketing strategy where affiliates earn a commission for driving sales or traffic to a company's website.
The tendency to favor people who are similar to oneself in terms of background, beliefs, or interests.
A tool used to organize ideas and data into groups based on their natural relationships.
The perceived and actual properties of an object that determine how it could be used.
A methodology that promotes iterative development, collaboration, and flexibility to adapt to changing requirements.
A set of practices and principles that guide agile methodologies, such as Scrum and Kanban, to improve project management and product development.
A declaration of the values and principles essential for agile software development.
The core principles that underpin agile methodologies, focusing on collaboration, flexibility, and customer satisfaction.
The process of transitioning an organization to agile methodologies, including changes in culture, processes, and practices.
The core values outlined in the Agile Manifesto, including individuals and interactions, working software, customer collaboration, and responding to change.
An approach that applies Agile principles to IT operations, emphasizing iterative development, collaboration, and continuous improvement.
The process of training an AI model on a large dataset before fine-tuning it for a specific task.
A parameter that controls the randomness of AI-generated text, affecting creativity and coherence.
The degree to which the operations and decisions of an AI system are understandable and explainable to users.
AI as a Service (AIaaS) is a service model where AI tools and algorithms are provided over the internet by a third-party provider.
Attention, Interest, Desire, Action (AIDA) is a marketing model that outlines the stages a consumer goes through from awareness to decision.
Artificial Intelligence of Things (AIoT) is the integration of AI with the Internet of Things (IoT) to create smart systems that can learn and adapt.
A technique for creating interactive web applications by exchanging data with the server in the background without reloading the entire page.
The process of defining and creating algorithms to solve problems and perform tasks efficiently.
A decision-making paradox that shows people's preferences can violate the expected utility theory, highlighting irrational behavior.
Application Lifecycle Management (ALM) is the process of managing an application's development, maintenance, and eventual retirement throughout its lifecycle.
A preliminary testing phase conducted by internal staff to identify bugs before releasing the product to external testers or customers.
A cognitive bias where decision-making is affected by the lack of information or uncertainty.
The practice of drawing inspiration from sources outside of one's field to generate creative ideas.
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