Design Tradeoffs
The compromises made between different design options, balancing various factors like usability, aesthetics, and functionality.
The compromises made between different design options, balancing various factors like usability, aesthetics, and functionality.
The tendency to give more weight to negative experiences or information than positive ones.
The process of evaluating a product by testing it with real users to gather feedback and identify usability issues.
A qualitative research method involving direct conversations with users to gather insights into their needs, behaviors, and experiences.
The process of evaluating the impact and success of a feature after its release, based on predefined metrics and user feedback.
Conversations with key stakeholders to gather insights, expectations, and feedback, ensuring their needs are understood and considered in the project.
The practice of quickly testing and iterating on ideas to validate assumptions and learn from user feedback in a short time frame.
A usability test where users are shown a design for 5 seconds to measure recall and initial reactions.
An activity during a design audit where printed screens representing customer journeys are reviewed collaboratively with stakeholders to assess design quality and identify areas for improvement.