Nagging
A dark pattern where repetitive notifications or prompts are used to wear down user resistance.
A dark pattern where repetitive notifications or prompts are used to wear down user resistance.
The use of parallel structures in writing and design to create balance and rhythm, enhancing readability and aesthetic appeal.
A collection of reusable UI components that can be used to build applications.
The design of environments in which people make decisions, influencing their choices and behaviors.
Also known as Magical Number 7 +/- 2, a theory in cognitive psychology that states the average number of objects an individual can hold in working memory is about seven.
A technology and research method that measures where and how long a person looks at various areas on a screen or interface.
The first interaction or touchpoint a user has with a product or service, crucial for making a strong first impression.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
A dark pattern where a process is made more difficult than it needs to be to discourage certain behavior.