Principle of Repetition
A design principle that involves repeating elements to create consistency and unity, making the design more cohesive and understandable.
A design principle that involves repeating elements to create consistency and unity, making the design more cohesive and understandable.
Replacing one UI component with another, often used in adaptive or dynamic interfaces.
A Gestalt principle that describes the visual relationship between a figure and its background, crucial for understanding visual perception.
The use of icons or graphical symbols to represent objects, actions, or concepts, enhancing usability and visual communication.
The process of creating a simplified visual guide or blueprint for the layout and structure of a webpage or app, focusing on functionality and content placement.
Universal, symbolic patterns and images that derive from the collective unconscious, used in design to create meaningful and resonant experiences.
Principle of Least Astonishment (POLA) is a design guideline stating that interfaces should behave in a way that users expect to avoid confusion.
The degree to which a product's elements are consistent with each other.
The study of the nature of beauty, art, and taste and the creation and appreciation of beauty.