Information Design
The practice of presenting information in a way that is clear, accessible, and useful to the user.
The practice of presenting information in a way that is clear, accessible, and useful to the user.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
A Gestalt principle stating that elements that are visually connected are perceived as more related than elements with no connection.
A set of ten general principles for user interface design created by Jakob Nielsen to improve usability.
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.
The actual width of a screen, typically measured in inches or millimeters, impacting the layout and design of user interfaces.
A usability testing approach where designers assume that users are easily confused and distracted, focusing on simplicity and clarity in design.
The tendency to perceive and interpret information based on prior experiences and expectations, influencing how different users perceive design differently.
A Gestalt principle that states objects that are close to each other tend to be perceived as a group.