Squint Test
A technique used to assess the visual hierarchy of a design by squinting to see which elements stand out the most.
A technique used to assess the visual hierarchy of a design by squinting to see which elements stand out the most.
A Gestalt principle that describes the tendency of the human visual system to perceive lines or patterns that follow a smooth, continuous path rather than a disjointed or abrupt one.
A dynamic aspect ratio that adjusts based on the container or screen size.
A design strategy that prioritizes the mobile user experience by designing for mobile devices first before scaling up to larger screens.
A design principle that suggests a pattern for how people read a webpage, dividing it into four quadrants and emphasizing the importance of the top-left and bottom-right areas.
A design technique that overrides the default scrolling behavior, often to create a more controlled or immersive experience.
The enhancement or diminishment of perception, cognition, or related performance as a result of exposure to a stimulus of greater or lesser value in the same dimension.
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.
A design flaw where users mistakenly believe they have reached the end of the content due to a misleading visual cue.