Squint Test
A technique used to assess the visual hierarchy of a design by squinting to see which elements stand out the most.
A technique used to assess the visual hierarchy of a design by squinting to see which elements stand out the most.
A design principle that suggests a pattern for how people read a webpage, dividing it into four quadrants and emphasizing the importance of the top-left and bottom-right areas.
A Gestalt principle that describes the tendency of the human visual system to perceive lines or patterns that follow a smooth, continuous path rather than a disjointed or abrupt one.
A dynamic aspect ratio that adjusts based on the container or screen size.
A design strategy that prioritizes the mobile user experience by designing for mobile devices first before scaling up to larger screens.
The enhancement or diminishment of perception, cognition, or related performance as a result of exposure to a stimulus of greater or lesser value in the same dimension.
A principle stating that as the flexibility of a system increases, its usability often decreases, and vice versa.
Pre-selected options in a user interface that are chosen to benefit the majority of users.
A design technique that overrides the default scrolling behavior, often to create a more controlled or immersive experience.