Field Study
Research conducted in natural settings to collect data on how people interact with products or environments in real-world conditions.
Research conducted in natural settings to collect data on how people interact with products or environments in real-world conditions.
The design of user interfaces for machines and software, such as computers, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience.
The perceived and actual properties of an object that determine how it could be used.
A usability test where users are shown a design for 5 seconds to measure recall and initial reactions.
The tendency to perceive and interpret information based on prior experiences and expectations, influencing how different users perceive design differently.
A usability testing method where users interact with a system they believe to be autonomous, but which is actually operated by a human.
User Experience (UX) refers to the overall experience of a person using a product, system, or service, encompassing all aspects of the end-user's interaction.
A predictive model of human movement that describes the time required to move to a target area, used to design user interfaces that enhance usability.
An iterative design process that focuses on the users and their needs at every phase of the design process.