Design Tradeoffs
The compromises made between different design options, balancing various factors like usability, aesthetics, and functionality.
The compromises made between different design options, balancing various factors like usability, aesthetics, and functionality.
The study of how humans interact with systems and products, focusing on improving usability and performance.
A design technique that involves showing only essential information initially, revealing additional details as needed to prevent information overload.
The process of continuously improving a product's performance, usability, and value through data-driven decisions and iterative enhancements.
Human-Computer Interaction (HCI) is the study of designing interfaces and interactions between humans and computers.
The mental and physical effort required to complete a task, influencing user experience and performance.
User-Centered Design (UCD) is an iterative design approach that focuses on understanding users' needs, preferences, and limitations throughout the design process.
The effort required for users to complete a task or interaction within a system.
The principle stating that there is a limit to the amount of complexity that users can handle, and if designers don't manage complexity, users will.