Behavioral Game Theory
The study of strategic decision making, incorporating psychological insights into traditional game theory models.
The study of strategic decision making, incorporating psychological insights into traditional game theory models.
A psychological theory proposed by Abraham Maslow that outlines a five-tier model of human needs, ranging from basic physiological needs to self-actualization.
A sorting algorithm that distributes elements into a number of buckets, sorts each bucket individually, and then combines the buckets to get the sorted list.
UI/UX design tactics that intentionally manipulate users into taking actions they might not otherwise take.
A tool used to organize ideas and data into groups based on their natural relationships.
A Gestalt principle stating that elements moving in the same direction are perceived as a group or a single entity.
A visual representation of the user or customer journey, highlighting key interactions, emotions, and pain points.
A concept in behavioral economics that describes how future benefits are perceived as less valuable than immediate ones.
A Gestalt principle that states objects that are close to each other tend to be perceived as a group.