Persona
A fictional character created to represent a user type that might use a site, brand, or product in a similar way, guiding design decisions.
A fictional character created to represent a user type that might use a site, brand, or product in a similar way, guiding design decisions.
The phenomenon where having too many options leads to decision-making paralysis and decreased satisfaction.
A principle that suggests the simplest explanation is often the correct one, favoring solutions that make the fewest assumptions.
An approach that places the user's needs, preferences, and behaviors at the forefront of all design and development activities.
The application of neuroscience principles to design, aiming to create more effective and engaging user experiences based on how the brain processes information.
A reading pattern where users quickly scan for specific markers or keywords within the content.
The process of testing and evaluating a design to ensure it meets user needs and business goals before final implementation.
The process of creating representations of how users will interact with a system, including the flow of interactions and the overall experience.
The study of the relationships between people, practices, values, and technologies within an information environment.