System One
A mode of thinking, derived from Dual Process Theory, that is fast, automatic, and intuitive, often relying on heuristics and immediate impressions.
A mode of thinking, derived from Dual Process Theory, that is fast, automatic, and intuitive, often relying on heuristics and immediate impressions.
The psychological phenomenon where people prefer options that are not too extreme, but just right.
Messenger, Incentives, Norms, Defaults, Salience, Priming, Affect, Commitment, and Ego (MINDSPACE) is a framework used to understand and influence behavior.
A cognitive bias where decision-making is affected by the lack of information or uncertainty.
The drive to perform an activity for its inherent satisfaction rather than for some separable consequence.
A design concept where digital interfaces incorporate elements that resemble their real-world counterparts to make them more intuitive and familiar to users.
The perception of a relationship between two variables when no such relationship exists.
A cognitive bias where a person's subjective confidence in their judgments is greater than their objective accuracy.
A cognitive bias where people allow themselves to indulge after doing something positive, believing they have earned it.